Difference between revisions of "Salvaging"

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This link goes to an official link within the game.
 
This link goes to an official link within the game.
  
http://core-exiles.com/099e24da60b139021a88d3d4527268fa/malls/wrecks.php
+
https://play.core-exiles.com/malls/wrecks.php
  
 
This link appears in the Wreck Salvage Scan Deck window. It is generated by the game and shows all existing wrecks. You can click on each category to sort by that category, but it defaults to newest-first. The page does not dynamically refresh, meaning you have to refresh the page to see changes, but game data is updated very quickly.  
 
This link appears in the Wreck Salvage Scan Deck window. It is generated by the game and shows all existing wrecks. You can click on each category to sort by that category, but it defaults to newest-first. The page does not dynamically refresh, meaning you have to refresh the page to see changes, but game data is updated very quickly.  

Latest revision as of 02:43, 4 March 2020

Still scorned by many Captains, a career in salvaging has many advantages. It doesn't cost much to get started, though the basic equipment isn't as efficient as the more costly advanced versions.


How to get started

Salvaging is actually linked to Combat combat in many ways. For example, if you want to salvage ships, you might have to destroy some yourself. But the biggest common factor is your weapon skill. There are three weapon types; energy weapons, kinetic weapons, and plasma weapons. The skill most useful at the start is energy weapons, since then a full line of salvage cutters is available to you until you start thinking about expanse wrecks. However, if you've already made a choice to invest in kinetic weapons, then your carrier in salvaging is limited to salvaging wrecks. There are simply no kinetic salvage cutters for RAIDs or alien ships. Mind you, salvaging can still be useful, since you can still get resources from your kills.

The Salvage Loot and Alien Salvage Loot pages contain information on which resources can be found during salvage in each ship section.

See also: How to Salvage Wrecks for wreck salvage (including alien wrecks), How to Salvage RAIDs for raid salvage and How to Salvage Alien Derelicts for Alien derelict salvage.

Equipment

There are two items involved in salvaging; scanners and cutters. Scanners tell you where the bits and pieces are of the ship that you want to salvage, cutters tear off pieces that you can tractor to your cargo hold.

The starting equipment is listed here:

Salvaging type Scanner Cutter (Energy) Cutter (Kinetic) Cutter (Plasma)
Wrecks Argo Salvage Scanner Wreck Salvage Laser (Class A) Wreck Salvage Drill (Class A) N/A
RAIDs None needed Salvage Cutter (Type B) N/A N/A
Alien Derelicts None needed Alien Salvage Cutter Type C N/A N/A
Alien Wrecks Entana Alien Salvage Scanner N/A N/A Alien Ranorr Wreck Salvage Laser

Better scanners will let you see more wrecks. Better cutters will get you more of a resources on each shot.

The Wide Spectrum scanners allow you to salvage wrecks that are not your own. Different versions exist for alien and non-alien wrecks. A Wide Spectrum T1 scanner will let you see your wrecks at all locations within the current system. (Salvage Scanners by default only show the player's current location.) A T2 scanner shifts you to seeing other player wrecks (that are not player or guild locked) across the current system, but you no longer see your own wrecks.

A Scan Limit Expander V1 through V4 is a device that sits in your right weapon slot (weapon slot 2). It only functions in the second slot. It does not affect the age of wrecks viewed, but increases the number of hits returned when scanners are fired.

A Wreck Extender is a rather expensive device that is equipped in the Ship Specials. It increases the time frame of wrecks accessible (the maximum age of wrecks viewed) in +12 hour increments. A Wreck Extender is a single fit device, so different models cannot be chained. Wreck Extenders affect both standard and alien salvaging.

A Salvage Discriminator is a ship POD that limits the top level of resources when salvaging. There are different versions for standard and alien salvaging. For example, if you equip a Salvage Discriminator S2 device, the loot gained from salvaging any ship area will be locked to a maximum level of 6. If you could normally salvage a given area at level 7 or 9, you would salvage only resources up to level 6 while the POD is equipped. Put simply, these POD's are of no use to someone just starting salvaging, as you would have to have an area unlocked to level 5 before you could lock it to level 4 with a Discriminator S1 POD. For higher level players, this can be useful to target resources in the lower levels of the salvage loot chart, namely AI-UN matter and most QMG resources. Loot tallied to unlock new levels still applies.


Explaining "Scan Limit" and "Time Frame"

Salvage scanners and related equipment affect two variables that affect the results when you actually hit the scan button, Scan Limit and Time Frame.

For context, it is important to understand that Salvaging is not a game-generated resource, like mining resources, haulage cargo, explored derelicts, or combat ships. Each wreck is the result of an actual, successful combat by yourself or another player. Each successful combat generates a wreck of the destroyed ship, with a size based on the threat rating of the original ship. Each wreck preserves the ship class and faction affiliation of the original ship (which currently has no effect on the actual salvage), and the victorious captain. Each wreck ages, until it is finally purged from the game's database at about five days old.

When Salvaging, to get any results when activating the salvage scanners, there must be qualifying wrecks in the area. The wrecks are not generated but must be preexisting.

The Scan Limit factor of a salvage scanner indicates the maximum number of wrecks that can be reported on one activation of the salvage lasers. If there are more qualifying wrecks than the number of possible hits, the wrecks echoed are randomly pulled. Salvage scanners generally return only a small number of hits. This number is cumulative with chained scanners, and can be boosted by a Scan Limit Extender. A Wide Spectrum System also adds +1 Scan Limit. Note that wrecks displayed in a scan but not salvaged are not removed from the available pool, so there is no disincentive to increase the Scan Limit.

The Time Frame factor of a salvage scanner determines how old a wreck can be and still be visible to the Captain at the current time. This is measured in hours. The Time Frame is generally considered the more important variable, as wrecks older than the Captain's Time Frame value cannot be seen. The Time Frame is a cumulative total, added together from all Salvage Scanners and if present a Wreck Extender. For example, a Captain with an Agro Salvage R1 (+2 Hours) and R2 (+4 Hours), a Wide Spectrum System T2 (+1 Hour), and a Wreck Extender S1 (+12 Hours) equipped will be able to scan and salvage wrecks that are up to 19 (+2 +4 +1 +12) hours old. Wrecks that are more than 19 hours old will not be visible to this Captain.

At the Wreck Salvage Scan Deck window, in the red bar above your scanners, your cumulative Scan Limit and Time Frame will be displayed.

The Current Wrecks Web Page

This link goes to an official link within the game.

https://play.core-exiles.com/malls/wrecks.php

This link appears in the Wreck Salvage Scan Deck window. It is generated by the game and shows all existing wrecks. You can click on each category to sort by that category, but it defaults to newest-first. The page does not dynamically refresh, meaning you have to refresh the page to see changes, but game data is updated very quickly.

Skills involved

As mentioned above, you need sufficient weapon skill to equip your salvage cutter. If you're into wreck salvage, you will also need enough Scan Tech or Alien Tech to equip your salvage scanner.

  • Investing more IP in weapon skill than absolutely necessary will not gain you any bonuses
  • Investing more IP in Scan Tech, however, 'will' give you a bonus; it will increase the chance to find something on each salvage scan and the amount found.

Benefits of Salvaging

  • A wide variety of resources are attainable through salvaging. Since each module you salvage has a different loot table, this sometimes provides a reliable location to get some otherwise randomly attained resources.
  • Primary source of QMG resources, which can be sold for a significant profit at the GBM or with an Exotics Mega Mall.
  • Random events while salvaging also will yield ship items, such as weapons, reactors, shields, along with blueprints. This can be a fun and "cheap" (except for energy) way to upgrade your ship if you are starting out.

Negatives of Salvaging

  • Salvaging is energy intensive, requiring 2 fuel per salvage scan. This mean every time you click on the salvage weapon you expend 2 fuel.

DOs and DON'Ts

DO

  • Use a Minos Transporter, it'll make your life easier.
  • As with other scanners, DO chain your scanners if ship energy resources permit. This is so often overlooked by new players. This will increase both the age of wrecks available and number of wrecks available.
  • While a Scan Limit Expander is nice, allocate energy to chaining more scanners before using a Scan Limit Expander.
  • GET A WRECK EXTENDER. If you enjoy salvage, expanding the time range of available wrecks is crucial to having more wrecks available to salvage, so a Wreck Extender is a crucial investment. They can be unequipped when not in use. Check the Emporium listing, craft your own, or support the game through the CES Store.
  • Salvage A.I. wrecks. They are the main source of AI-UN materials.
  • Discriminator POD's are useful for targeting low level resources, AI-UN resources being the main example, but can require a lot of free POD points.
  • Focusing on one ship area can unlock better resources faster, but try to get all areas up to level 2 for the AI-UN materials.
  • Mix combat and salvage! You can go to the salvage window from the post-combat repair window. At higher levels, you can put a Type A salvage cutter in your second weapon slot, use one of your ship system slots for your cheapest Agro Salvage Scanner (Wreck Extender and Wide Spectrum not needed), and salvage wrecks immediately after you shoot them down. This cannot be done with A.I. ships, as the second weapon slot is needed for the Coalition Targeting Scanner.

DON'T

  • Use your salvage cutter for combat. You will lose.
  • Salvage if you are low on fuel. Salvaging consumes fuel faster than most professions.
  • Use your salvage cutter for combat. EVERYONE does it, but try to remember to change your weapon.
  • Ignore Ore or cheap resources when salvaging, unless you are nearly out of cargo space. ALL resources gained grant Wreck Salvage Association standing, and ALL increase the total tally needed to unlock new tiers of loot for an area.
  • Use your salvage cutter for combat. But, when you do, jump into the chat and let everyone know so we can all have a good laugh.